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Showing posts with label paladin. Show all posts
Showing posts with label paladin. Show all posts

Thursday, November 18, 2010

Sharded all my tanking purplz

Last night I decided to shard all my protection paladin's epic tanking pieces. Why you may ask? Because I don't think I'll be tanking again in Cataclysm. Thanks Blizzard for making tanking frustratingly hard (at least for noobs like me)! Now at least I won't have to worry about juggling two specs.

I've been thinking about disenchanting my tanking set for a while but I was hesitating due to the fact that I had invested almost 20K gold in that set. However, I failed at tanking normal dungeons, much less heroics. And so, I figured that I wasn't any good at paladin tanking. At any rate, I enjoy retribution more so I'll be going as retribution from now on.

I also hesitated to shard my set because I thought that there might be a small chance to tank some Cataclysm dungeons but after I heard that they will be much tougher, I decided against it.

What convinced me to shard everything was the elemental invasion which caused a jump in Abyss Crystal prices. I decided that it's now or never because I won't be able to get as much for that armor or for those shards in the future. The prices for Abyss Crystals were a bit over 20G so I disenchanted everything that would vendor for less than 20G. Of course, I kept my ilvl 232 weapons because they vendor for over 20G.

So I've cut my losses by selling those crystals now and good riddance paladin tanking!

Thursday, October 21, 2010

Power Auras DOES work with Holy Power

In my previous post about 4.01 retribution paladins I was bemoaning a lack of support for our new Holy Power resource in the amazing addon Power Auras. Now mind you, I haven't used Power Auras before patch 4.01. After the patch I found the need to use it on my discipline priest and, of course, I would have loved it for my paladin. If only it could tell me when my 3 stacks of Holy Power were up.

Well, it looks like I was mistaken. The first time I looked through Power Auras' configuration option I could have sworn I didn't see anything that would help me set it up for Holy Power. Last night I decided to look at it again and this time it jumped right at me. It was so obvious. So here's a step-by-step guide to help you configure your Power Auras (if you haven't already) to display a notification in the form of an icon above your character's head when you have accumulated 3 stacks of Holy Power. It also shows a counter under the icon for how much HP you have at any given time.

Open Power Auras by typing /powa at the console.

The main window will pop up. Pick New to start a new aura. A bigger window (called Effect Editor) will open, with a lot of options. On the lower half there are a bunch of tabs. You will need to change some options in some of these tabs. Here's what I did for my own configuration.

Activation

  1. Pick a "texture" for your icon, in other words pick how you want your icon to look. There's a large variety to choose from.
  2. Change the opacity if you wish. I set mine to 80%.
  3. Pick a color. I chose a shade of yellow/gold.
  4. Size and positioning are important. I set mine just a bit over the character's head, with some space below it for the stack counter. I also made is smaller than the default.
  5. The most important part comes next: pick Rage/Energy/Power from the Activation by dropdown.
  6. Next, make sure to check the Threshold checkbox and set the slider to 3. You want to be notified when you have 3 stacks of Holy Power.
  7. Finally, from the Power Type dropdown pick Holy Power. That's the part which apparently I missed the first time I checked out this addon.

Animation


Next you'll probably want to change the default animation. You have several options there, for the various stages of existence of the icon. I changed the following:

  1. I set Main Animation to Pulse. This causes the icon to pulse during the time it is active. Helps to draw my attention to it more.
  2. I increased the Animation speed slightly to 120% so it pulses faster.

Sound


Adding sound to your aura is entirely optional. I chose to add a sound to mine so that it hits me over the head when it activates (figuratively speaking).
  1. From the Starting Sound dropdown I picked RaidWarning because that's one of the few sounds I am partial to.

Stacks


A final enhancement that you can add to your Holy Power aura (and I think it's a nice enhancement if I say so myself) is a real-time count of your Holy Power stacks. This will show up in the space between your character's head and the main icon. The beauty of it is that it shows up whenever you have at least 1 stack of HP and updates in real time.
  1. First make sure to check the Show checkbox. This activates the stack counter.
  2. Change position/size/opacity to suit your needs.
  3. You can change the font to a more readable one from the Stack texture dropdown.

Aaaaand... that's it folks. You've configured your Power Auras addon to work with Holy Power in patch 4.01!

Here's how it looks in action,

1 stack of Holy Power.

 3 stacks of Holy Power.


One more thing. You don't even have to go through all these steps to set up your aura. Instead, you can import the settings I used directly into your own Power Auras and you can either start using it right away or use these settings as a stepping stone to customize your own crazy aura. From the main window click the button called Import and paste the following:

Version:3.0.0W; b:0.1725; anim1:4; g:0.8; thresholdinvert:true; icon:Spell_fire_meteorstorm; bufftype:10; texture:19; alpha:0.8; speed:1.2; sound:11; threshold:3; PowerType:9; size:0.3; y:87; stacks.enabled:true; stacks.Relative:BOTTOM; stacks.h:1.7; stacks.Texture:AccidentalPresidency

The moment I started using Power Auras I realized that this is a very powerful addon, limited only by your imagination. My initial disappointment was instantly replaced by joy when I realized that the developer(s) had actually included support for Holy Power and that the addon is indeed compatible with patch 4.01.

Enjoy!

Tuesday, October 19, 2010

4.01 retribution paladin impressions

Patch 4.01 has been up for a while and I'm sure most retribution paladin lovers have taken their character for a spin or two. Nonetheless, here are some impressions from a layman's perspective. For those not familiar, I only play in 5-man heroics and never do raids.

I specced my post-4.01 paladin as follows: 3/2/31. It's not the most efficient build by far, just something I came up with. I'm not even 100% sure about the glyphs but they seem ok to me.

So far I've only had the chance to try out the new rotation on a training dummy and I ran a single heroic which happened to be Pit of Saron. Let me get one thing out of the way. I've heard many people say that ret has been nerfed to the ground. Well, unfortunately I didn't have my dps meter during that heroic, but I've never seen bigger hits from my paladin before.

I'm wearing the same equipment I was wearing before the patch. Yes, the stats have changed some, but overall they're in similar amounts. I was critting regularly for over 10K and once I critted for over 20K. That never happened before 4.01. Never. The most I crit was around 6K-ish. So my perception is that my damage had got a huge boost.

However - and that's a big however - when I asked if anyone had a damage meter, someone told me I was 3rd. Barf. Before 4.01 I was frequently top dps or in the top 2. So I guess my post-4.01 dps did suck.

As I said, unfortunately I only got the chance to run a single heroic ever since. I'm having too much fun leveling my mage to make time for the paladin.

In regards to the new rotation and mechanics, I kind of dig them. Holy Power (HP) is an interesting concept but it does make the paladin feel somewhat like a rogue with 3 combo points. What pisses me the most is the fact that I constantly have to stare at the top left of the screen in order to catch all 3 stacks of HP. There's very little visual cue to signify that 3 stacks are up.

I like the new Templar's Verdict and also Word of Glory. I've heard people complaining that Word of Glory is severely underpowered but again, I feel the opposite. At 3 stacks of HP it heals me for over 6K, which I feel is a decent amount considering ret is not a healing spec. But what do I know?

The 31st point, Zealotry, seemed lackluster but now since it doesn't consume the stacks of HP anymore it is slightly better.

Unfortunately Divine Storm seems to have been rendered useless. I didn't notice any noteworthy numbers coming from this ability and I've been trying to use it whenever there were more than 2 mobs. I shouldn't have picked it up in retrospect.

I definitely need to run a few more heroics before I can make up my mind on the new retribution paladin but tentatively I would say that I like it. There are a few things that need to be fixed but I think Blizzard is moving in the right direction with paladins. But don't take my word for it. I'm just an amateur.

Wednesday, September 29, 2010

Very nice changes to retribution paladins in patch 4.01

Well, if you love retribution paladins and haven't yet seen this article from WoW Insider, now's your chance. I've been keeping up with Cataclysm changes, of course, but this is a very nice write-up of how the new paladin resource, Holy Power, is supposed to work.

I have to say I'm excited. There are some new spells in there which will make rotations more interesting and also give us more options depending on the fight. Patch 4.01 should hit in a couple of weeks or so and this will give everyone the opportunity to try out the new talents and mechanics before Cataclysm. Hopefully there's enough time to get used to them.

Speaking of Cataclysm, I think I'm gonna start yet another paladin on a Horde server just to level up with the new system. It's gonna be a Tauren paladin and I'm gonna spec him retribution/holy. I've long been curious as to how holy paladin healing works.

Retribution changes are looking good so far but I can't say the same about other classes that I play. Healing in particular has me worried. But that's a subject for another post.

Friday, August 27, 2010

Tanking sucks, healing rocks

Just an update on my tanking and healing career on my paladin and priest respectively.

First, I've been apprehensive to tanking heroics on my paladin, in spite of the fact that I spent a lot of gold on his tanking equipment. I'm running most heroics as retribution and I don't mind the long queue, which is actually useful to me because I can do some dailies in the meantime.

Last night I decided to try tanking midway through a heroic (I won't even mention which one) after the tank left and I'm ashamed to say that after managing to wipe the group twice through my blundering, I called it quits in disgrace. From now on I think I'm gonna stick to tanking normal dungeons only, just to get my tanking fix.

My priest, on the other hand, is a different story. Since I turned discipline, I've been having tons of fun healing. To my credit I've only had one wipe so far and it wasn't something I could control. The tank pulled more groups than he could handle and that was that. So far discipline has been amazing. I can handle any dungeon that's been thrown at me.

Not only have I found a lot of nice upgrades up to ilvl 187, but I am currently halfway between 79 and 80.

I've met the usual crowd of random people. Most of them are nice and courteous but there's also the odd asshat.

What warms my heart is whenever someone comments on how good my healing is. On one occasion the tank was amazed by my "mana efficiency". I guess he always saw me with almost full mana. That's, of course, thanks in part to my Mercurial Alchemist Stone and my Endless Mana Potion. And then again, discipline is a fairly thrifty spec. If things get really desperate on some boss for example, I can always use my Shadowfiend as a last resort. In fact I do use him on most end bosses, just to be on the safe side.

Next, I'm planning to heal heroics but I'm a bit scared here as well since heroic mobs hit harder and all that. On the other hand, heroic tanks are also better equipped so things should even out. My main plan is to try and gear myself up as best I can. Speaking of which, I've already got almost 40 Emblems of Triumph which will get me a ilvl 232 item as soon as I hit 80 and it'll most likely be a hat which I can gem nicely with a meta.

Wednesday, August 25, 2010

I hate reputation

So here's my paladin, after running dozens of Argent Tournament dailies, with a shitload of Champion's Seals. The only problem? I'm not yet exalted with Ironforge, damn Gnomeregan, Darnassus and Exodar. This means I can't use those seals to buy myself some nice heirlooms. *groan*

Unfortunately I didn't pick the rewards that give you reputation scrolls so now I'm stuck about halfway to exalted for the factions I listed. At least I'm lucky to be revered.

Since doing the Tournament dailies only gives a limited amount of reputation via the reward scrolls, I started thinking how the hell I could get more reputation with these factions. One method, of course, is to turn in runecloth but the amounts needed to get to exalted are crazy and/or very expensive.

My paladin is a human so I realized that an alternative way is to go to the starting areas for the non-human races and do all the low level quests I can find.

So now I'm kicking it around Kharanos, awing noobs with my magnificent presence. And killing level 1 boars... Oh well, a little humility never killed anyone.

There is a good side to this though: those crappy quests all seem to give around 275 reputation with both dwarves and gnomes.

Just tonight I managed to become exalted with Ironforge and I'm about 3/4 of the way with Gnomeregan.

So yeah, if there's one grind I hate the most, that's probably the reputation grind.

Tuesday, August 10, 2010

I'm rocking a Quel'Delar and I'm loving it

A long time ago I was expressing my wish to acquire a Battered Hilt for a Quel'delar for my hunter. It proved to be a pipe dream because I stopped playing the hunter and instead found new love in my retribution paladin.

After running a ton of heroics and realizing that my dps sucked in comparison to raid-equipped players, I endeavored to improve my gear.

One day, a couple of weeks ago, I spotted a Battered Hilt in the auction house for only 6500 gold. I only hesitated 2 seconds before I bought it. On my server the hilt goes for at least 7000 gold. In fact I've only seen it once for about 7500 but most often these days it hovers around 8-9K. It follows that 6500 is a good price. After spending 20K for my tanking gear I figured 6500 was chump change.

And so I embarked upon a quest of epic proportions which culminated in Quel'Delar, Might of the Faithful. I won't describe the chain itself because you can follow it starting here. It's a fairly long quest and the initial chain is followed by about 2-3 more chains. There's a lot of running around involved but the hardest part is running the 3 Icecrown instances which are the hardest 5-mans in Wrath of the Lich King.

What I find a bit weird about this chain is that it requires you to run the instances in this order: Pit of Saron > Forge of Souls > Halls of Reflection. This means that if you've never completed Forge of Souls before, you'll have to run that one first, in order to unlock Pit of Saron.

You don't have to finish Pit of Saron (unless you've never finished it before) because you can complete the required part of the quest after the first boss. Just use his hammer to smelt the saronite. Oh but wait, you'll probably still need to kill Ick and Krick because likely you won't have enough saronite and there's more of it around these two guys. In the end you should stick around and finish the dungeon with the rest of the group because that's the nice thing to do. If you're dps, I guess you can get away with dropping group. I went as tank and would have felt like a dick to abandon the group.

By the way, the whole chain can be completed on normal and I recommend it because it's easier.

In Forge of Souls you have to get to the end and kill the final boss and then use the forge behind him.

In Halls of Reflection you just need to get inside the instance whereupon the quest item (the unfinished weapon) jumps from your inventory and attacks. You'll have to defeat the blade and then loot it. The ghost of Uther the Lightbringer will be present and you can trick the blade to attack him instead, and he will kill it for you. The only problem is that likely you won't be doing enough damage to get credit for the quest. I attempted this about 5 times on my own before I gave up and found a group. A group is the easiest way to complete this quest because the blade hits very hard when it does a whirlwind attack.

Now that the hard part is over you'll have to run around some more, including a trip inside a phased version of the Sunwell.

After all this I found myself with Quel'Delar, Might of the Faithful. At ilvl 251 it's simply the most powerful weapon I could have obtained outside of raids. I enchanted it with Berserking, of course.

Shortly thereafter I also upgraded my craptastic trinkets to a Darkmoon Card: Death and a Darkmoon Card: Greatness. The new weapon + enchant + 2 new trinkets gave me over 1000 dps extra.

Along with a few other upgrades, I'm now frequently top dps in most random instances. According to the dps meter I do in excess of 4K dps. I really love seeing those big numbers roll. A couple of nights ago, however, I was shamed by a particular random run in Culling of Stratholme. I ended up as the 5th member in a guild run. The other 4 were guildies and it was obvious they were uber-geared by the way they devastated that instance. Up until then I had no idea Culling of Stratholme could be run in less than 10 minutes. Not one of these guys did less than twice my dps. I could barely hit 2 spells in my rotation and the mobs would be dead.

All this effort and gold spent for a cool weapon and two levels later, at 82, it will all be for naught. One of the quests in Cataclysm awards a blue weapon that's leagues better than even today's legendary Shadowmourne. BTW, the DK tank in the Stratholme run I mentioned previously was rocking a Shadowmourne. This new Cataclysm weapon is ilvl 305 and it's called the Axe of Earthly Sundering. The stats on it are amazing and I can't help but ask myself what stats will epic weapons have.

Here's a shot of my paladin sporting his new weapon.

Friday, August 6, 2010

An overabundance of tanks and tanking weapons

Here's an anecdote that you might find mildly funny but I also find it ironic. Whenever you queue as DPS there's a very long wait until a group is assembled due mainly to a scarcity of tanks. Well, a couple of nights ago the opposite happened.

I queued as tank/dps on my paladin for normal Pit of Saron. I wanted this dungeon specifically for a certain quest that needs to be done in there. Now, when you queue for specific dungeons, even if you go as tank, it still takes a while until a group is created. This time it went fairly quickly.

Halfway during the run one of the dps left. I re-queued the group but forgot that I still had the tank + dps boxes checked. After less than a minute we get our 5th group member and we continued to kill stuff.

At one point I realized that the guy, a druid, was fighting as a bear. When I look closely at his portrait I see the shield next to it and the sword next to mine. So I'm like LMFAO, we're both tanking! I ask the guy, "It looks like we're both tanking, are you okay with that?" He says sure, no problem. We finish the dungeon with 2 tanks. It was short and sweet. I recommend this setup.

From my point of view it looks like the dungeon finder kind of failed in this particular instance. Since normally there's a dearth of tanks, it would seem logical that because I was willing to both tank and dps, the system would keep me as tank and find another dps who are a dime a dozen anyway. The only conclusion I can draw is that at that time there was either an overabundance of tanks or the dungeon finder didn't function optimally.

Now let's talk a bit about tanking weapons. I'm referring specifically to 1-handed weapons that warriors and paladins use.

Up until a couple of days ago, my paladin sported the Teldrassil Protector, which is probably the easiest epic tanking weapon you can get at level 80 and you can obtain it from the Argent Tournament for a mere 25 seals. A real bargain.

In my quest to improve myself as a tank, I started looking at better weapons but these only drop in heroic dungeons or raids. Since I don't raid, I'm left with heroics. Eventually I set my eyes on Falric's Wrist Chopper which is (correct me if I'm wrong) the best tanking weapon you can get outside of raids.

Fate would have it that a few nights ago while dps-ing heroic Halls of Reflection as retribution, the axe dropped from Falric. Normally it's a dick move to roll need over an offspec item when there are other people in the group who actually need the item for their actual spec. This time I was really lucky because the tank was a death knight and there were no others who wanted that weapon. I told everyone I was needing it for my offspec and so I did. Seconds later I found myself in the possession of the most awesome tanking weapon my grubby hands could get their hands on.

Speaking of fate, the next night I won a greed roll for Lucky Old Sun from normal Forge of Souls. Great! Stuff always drops when you no longer need it!

Looking at the two weapons, the Wrist Chopper is definitely the much better weapon, but I really like how the Old Sun looks. I like its name and I've always loved its slightly goofy look. What the Old Sun also has over the Wrist Chopper is the bonus for expertise for humans. In fact that's the Chopper's only weakness as far as I'm concerned.

So there you have it: there's an overabundance of tanks and tanking weapons, except when you don't need them.

Saturday, July 31, 2010

A little RAWR-xperiment

So I just discovered RAWR, which is to say I just discovered hot water. In case you don't know what RAWR is, it's an amazing program that you can install on your computer and which allows you to import your character from the WoW armory, including their gear and talents and then calculates a million fascinating statistics for you.

You can download RAWR here.

I read about RAWR on some random site and I decided to give it a try because I wanted to see what exactly is my retribution paladin's DPS and how I can optimize it. Actually RAWR also has this really cool feature where you can specify a rotation and find out how efficient that rotation is. You can change spells in a rotation and it updates the DPS in real time.

Sure enough, I soon discovered that my rotation was bad and quickly reordered my priorities such that now (hopefully) it is optimal. Now of course, I realize that in the case of retribution paladins we can't really talk about a "rotation" per se but rather a system of priorities.

My old "rotation" was something like this:

Crusader Strike > Divine Storm > Judge > etc
My new one is this:

Judge > Crusader Strike > Divine Storm > etc

Of course, at any point insert Hammer of Wrath > Exorcism if the first becomes available and if Art of War procs for the second.

Here's a screenshot of the rotation portion of RAWR, along with some DPS stats.


As you can see, my DPS at the time this screenshot was 3380 but with the new rotation. My old rotation, although not terrible, would have given only 3234 DPS.

I also discovered that Seal of Command is much better than Seal of Vengeance (or Corruption) when fighting 2 or more mobs, which is always the case in heroics. Since I was using SoC anyway, I'm relieved that I'm doing at least something right.

I won't go into further detail regarding RAWR but I urge anyone interested in optimizing their character, whatever class and spec it may be, to give it a try. It is a very complex program but I managed to figure out the things that were of interest to me fairly quickly.

As I write this my DPS has gone up to 3657 (according to RAWR) due to some upgrades. My biggest problem is still expertise as I only have 7 (or 35 rating). For this reason I'm enchanting and gemming for expertise on my future gear.

Quoting from wowwiki, "DPS will need a total of 6.5%, or 26 expertise, or 213 expertise rating, to avoid Dodges on yellow attacks against a raid boss." So I still have a ways to go but since I'm not fighting raid bosses I can stay a bit lower and I should be fine.

I've been running heroics like crazy with my retribution spec so I could get emblems to gear my protection spec. Now I've completed my last piece of the puzzle and in theory I should be ready to run heroics on my protection paladin. I'm holding back though. Tanking is not as easy as DPS-ing and I need more experience under my belt.

My strategy these days is to run the daily heroic as retribution and then run a normal (non-heroic) random as protection. So far the worst dungeon I've tanked (on normal) has been Pit of Saron (twice). I actually tanked the second Pit today and I did much better than the first time.

On the other hand retribution is so much fun that I've decided to get my dude some DPS gear from Triumph Emblems as well. I'm referring to the Turalyon set. I've already got the gloves and I'm working on the other pieces. I've also set my eyes on a nice libram.

One more observation about DPS. I've noticed that it varies from dungeon to dungeon. In some instances my DPS is top-notch, around its theoretical maximum. In others it is dismal. One example of crappy DPS is The Culling of Stratholme. And it's not just me. Looking at the DPS meter, it seems that everyone is performing poorly there. I don't understand why. Perhaps someone can shed some light on this.

Now I'm off to run some more heroics.

Wednesday, July 28, 2010

Retribution paladin rocks in 3.3.5

I've talked briefly about retribution paladins in previous posts and the gist of it was that I greatly enjoyed my ret pally in Burning Crusade, after abandoning him in classic WoW with an indeterminate spec. I'll be damned if I remember what my first spec looked like. All I know is that back then I didn't quite grasp the concepts of tank-healer-dps and as a paladin I would assume all 3 roles in 5-man dungeons.

In Burning Crusade they changed retribution a lot and the spec finally became viable for PvE. That's when I specced right into retribution and leveled my paladin to 70. From what I remember, those were fun times. I really enjoyed playing him and leveling was very quick.

The Wrath of the Lich King came and paladins had a brief period when they outshone every other class by being overpowered. During those times I leveled to about 77 as paladin and then got the notion to try as protection from there on. This also coincided with some retribution nerfs during which the change which pissed me the most occured: they added a cast timer to Exorcism. I was pissed because I always used Exorcism as a ranged opener. At that point I imagined that most likely I won't be playing my paladin as retribution again.

More recently I decided to get my prot paladin the best gear money can buy so he could start tanking heroics. The problem was that there were pieces of equipment that simply couldn't be bought or crafted so I had to run heroics in order to get emblems so I could finish equipping him so he could run more heroics. I tried some regular (non-heroic) dungeons and even though with the new gear my paladin's stats were pretty good, I didn't feel confident enough to run heroics. So I got this idea of running heroics as retribution instead.

Having decided to give retribution another try, I ended up being pleasantly surprised at how ret plays. My gear was really crappy, most of it being from leveling quests. However, since the dungeon finder allowed me to run heroics, I didn't hesitate to jump right in.

For the past week or so I've been running heroics as a retribution paladin and I'm loving it. My gear has jumped from crappy to passable and my damage from an abysmal 900 dps to a more respectable 2-2.3K. All the new gear came from drops and a few dungeon quests that I completed. I enchanted some of it (my paladin is an enchanter) but haven't gemmed it because I don't have any sockets on this shiny new gear. One piece of gear that I bought with Champion's Seals was Claymore of the Prophet which is really cheap for a ilvl 200 weapon. I didn't bother buying something like Titansteel Destroyer because I figured my stint as ret would be brief.

Little did I imagine that I would enjoy it so much. Ret pallys are beasts! Last night for example I ran a heroic (one of the Utgardes, forget which) and I was top DPS at 2.3K average. I realize that I'm still doing crappy damage relative to raid geared players but still, at least now I'm pulling my weight.

What I like most about ret is The Art of War. This little baby procs off each and every melee crit (including judgements, Crusader Strike and Divine Storm) and since with my crappy gear I have about 26% unbuffed crit, you can imagine it procs a lot, meaning instant Exorcisms or a quick heal. In fact I use Flash Heal on myself quite often during fights because I take plenty of damage as melee dps. I also use it occasionally on some wounded team member if needed or if my Exorcism is on cooldown. Yeah, I miss a GCD but there's more to a paladin than just performing his primary function.

Ret is also amazing because there are no mana problems are long as you judge whenever the cooldown is up.

Stats

Here are some quick stats. I won't detail my gear because it is perpetually changing, almost on a daily basis. I also won't talk about enchants or gems because my pieces of gear are not keepers just yet.

Health: 15,200
Attack Power: 3041 with Blessing of Might.
Hit: 224 = 6.83% (used to be more before some gear changes but >6% should be enough for heroics)
Crit: 27.5%
Expertise rating: 3 = 0.75%. Ouch!

As you can see, my biggest problem is expertise and it is actually palpable because I've had numerous mobs dodge or parry my attacks. Now of course, I try to attack from behind so parries shouldn't be a problem but still, my expertise is terrible and needs fixing. I just don't have any gear with expertise on it and the meager amount that I have comes from my racial (humans + swords).

Talents

As I write this we are in patch 3.3.5, probably the last patch before Cataclysm. Here's what my spec looks like:

6/10/55

If you don't like it, I don't care. What I love about retribution is that you can easily pick all the talents you need from the ret tree, a few essential ones from the prot tree and still have spare points to put wherever you please.

Retribution in Cataclysm

From what I've seen so far, ret pallys will change a lot in Cataclysm but in a good way. There's a new thing called Holy Power that procs whenever we deal damage and then we can unleash it (currently stacks 3 times) for various effects. It sounds all good and I can't wait to try the new and improved ret paladin.

Conclusion


What more can I say? In patch 3.3.5, as we currently stand, retribution paladins are kick-ass. There are so many things to like about the spec: massive damage, simple priority-based rotation, a cool proc that allows you to either heal yourself or deal additional damage and in general plenty of survivability, especially when leveling.

Don't take my word for it though since I'm not such a big expert. Take one out yourself for a test drive but don't be surprised if you'll start cheating on your other characters.

Thursday, July 22, 2010

Current affairs

I've returned to WoW for two weeks now and even though I haven't been doing anything out of my usual routine, I believe I have accomplished plenty.


Gold


I made 20K more gold but mostly by getting rid of my stock of mats. I'm trying to sell all my Frozen Orbs because I have no need of them anymore and I don't anticipate they'll have much value in Cataclysm. Same thing goes for blue and epic gems.

One thing that sells like hotcakes is Eternal Belt Buckles. I buy eternals when I find them cheap on the AH and since I already have tons of saronite I can turn a handsome profit. I estimate a profit of 10-20 gold apiece and I've sold dozens of them.


Hunter

I've been running the daily Argent Tournament dailies so I can get as many Champion's Seals as possible. I decided that I need them so I can buy heirlooms for my future alts. I also ran at least one daily heroic for Emblems which I would once again use to buy heirlooms.

One thing that's weird is that my DPS in groups seems to vary wildly. Depending on the instance, it ranges from 3K to almost 5K.

I also completed Halls of Reflection which is the hardest heroic I've ever done so far. It's true that we wiped once because we didn't have enough firepower to burn down the zombies while Jaina was melting the ice but after the wipe the weakest dps decided to leave and was replaced by someone more powerful and we pulled through. In all, this dungeon has some interesting mechanics, although I loathe the unending waves during the first phase.


Shaman

I have an orc shaman on another server and he's level 67. I decided to use the Dungeon Finder to see how a shaman plays in an instance so I ran a few Burning Crusade dungeons as Enhancement. The impressions are good but melee DPS isn't as easy as ranged. On one particular run we wiped repeatedly due to the tank pulling too many mobs at a time.


Priest

I did some more healing on my 67 priest who reached 69 in the process, all in Burning Crusade dungeons. At 68 I took him to Northrend and quested there a little, obtaining some new items which are more powerful than the ones I got in BC dungeons. I'm a bit loathe to heal before 70 due such instances as Mechanar which I assume is pretty tough.

I enjoy healing but it depends on the group. If they know what they're doing, it's a pleasure. Still, healing is stressful and I would like to expand on that in a future post.

An interesting new spell at level 80 is Prayer of Mending but it's a bit tricky to use. I apply it to the tank but then it jumps randomly to another member who might not even take damage until it expires. I've also been using Binding Heal more since I consider it a good mana conservation tool whenever I need to heal both myself and someone else. Circle of Healing continues to rock but it seems to me its range is a bit limiting and I need to talent it in order to increase the radius. For this reason I'm always standing between the tank and the rest of the group so that everyone can benefit from it.


Paladin

Ah, where to start? I haven't played as Retribution ever since they "nerfed" Exorcism and gave it a cast time. I leveled from 77 to 80 as Protection but I never dared set foot in an instance. Yeah, I'm a woos sometimes. Since I'd never run a dungeon with my paladin since vanilla WoW, I decided to give it a try as Ret and in the process get myself some new gear from heroics.

After the required interminable queues, I managed to run a few dungeons and rather enjoyed playing as Ret, except for the fact that my DPS was pretty much at the lowest rung. I also got a few upgrades but nothing outstanding.

The it hit me: instead of running dailies with my hunter and suffering those very long waits, why not start tanking heroics and thus earn emblems which I could use to buy more heirlooms? So I decided to run a non-heroic dungeon with the Dungeon Finder tool just to see if I have it in me.

I had accumulated some average tanking gear made up of mostly blues but also a few epics a long time ago. I adjusted my spec, re-arranged the skills on my bar and queued up. Needless to say, the queue was instant. Advantages of being a tank, doh! As luck would have it, I landed the "worst" dungeon possible for a rookie, namely Forge of Souls.

To cut a long story short, the rest of the group seemed to have been made up of well-geared 80's so we finished the run quickly, in about 15 minutes or so. I even did a speed run, go figure! The last boss (Devourer of Souls) gave me a bit of trouble and I almost died even though the healer was good. Paladins have another trick up their sleeve though, and it's called Lay on Hands. I had to use it to save myself and the group but afterwards the boss dropped quickly.

The next night I decided I was gonna give this tanking thing a try so I spent almost 20K gold gearing myself up with the best BoE gear gold can buy. I enchanted and gemmed it. I ended up with a passable prot paladin. Now the next step is to actually run a heroic or ten but I'm still running the regular dungeons to get my tanking technique in order.


So that's about it for the time being. Things have been hectic but now the main focus is on learning to tank on my paladin and running as many heroics as I can. I would also like to continue leveling my priest because I plan to make him my alchemist. Alchemy is the only profession I'm missing. Even with running dungeons, it's still slow going though.

Tuesday, March 9, 2010

Paladin dilemma

I've been thinking about my paladin for a while now and here's my big dilemma. It's a tough one so maybe you, my readers, will be able to offer a suggestion.

I have a level 80 paladin who's dual-specced ret-prot. From 77 to 80 I leveled as prot and I loved it. Ret no longer holds any interest for me. His prot equipment is pretty good because I geared him up a while back and most of it is ilvl 200. After the Dungeon Finder hit I thought I could try some tanking. The problem is that I've never tanked a dungeon with this guy or any other for that matter. I'm terrified of making a fool of myself because tanking is a big responsibility, unlike DPS-ing.

Because recently I've been enjoying healing with my priest, I also thought that I could change the paladin's ret spec to holy and try some healing in heroics. Once again, although I have now gained a lot of healing experience on the priest, that experience may not necessarily apply to the paladin.

The big advantage of a prot/holy paladin is that queuing times for random dungeons should be zero or almost zero. That would allow me to gear up quickly. The problem is, I don't want to waste other people's time by not knowing how to tank or heal properly.

Then I thought of something else. What if I start a new paladin and learn gradually how to tank and heal? I could do this until level 60 or hereabouts, at which point all talents in each tree become available. I could even do this on a new server so that I could share the experience with everyone on this blog.

At first glance this sounds like a great idea, however there are a few issues. First, I would be wasting a lot of time leveling a character that I already have at level 80. Second, this character would be deprived of all the wealth that I have on my main server. No twink gear, no heirlooms. No free glyphs and other item enhancements that I can provide with my professions. Third, I would be wasting even more time trying to make some gold in order to gear this guy up somehow.

Now my dilemma becomes obvious. Should I start this new character and learn how to tank and heal gradually, using each new talent and spell as it becomes available? Or should I use my level 80 paladin in some normal dungeons, hoping that I get things right and that I don't get swamped under the multitude of skills at my disposal?

What do you guys think?

Monday, June 22, 2009

Patch 3.2 and Paladins

The patch notes for WoW's patch 3.2 have been released a week ago and it's mostly very good stuff, almost on par with patch 3.1. In some cases it's even better. I'm excited for example about the new mount system, the new Argent Tournament stuff and the nice changes to a lot of classes. I won't go too much into detail regarding the good stuff just yet.

What I do want to complain a bit about are the changes to Retribution Paladins. The main change is:
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
I'm talking about Retribution even though this will affect the other specs as well but since Exorcism is now a very important spell in a Ret's rotation, it will probably affect this spec the most.

Forgive me for sounding bitter but this is a bullshit change. B-U-L-L-S-H-I-T. And why is that, you might ask? Because once again, Blizzard is "fixing" a skill that works perfectly in PvE in order to balance something stupid in PvP. Erm, ok as if I give a crap about Exorcism being used on players.

They claim that it will all be balanced by this other little change:
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
OK so we nerf Exorcism by giving it a casting time. Then we nerf Art of War by making it apply only to melee hits. Then we un-nerf Exorcism when Art of War procs. Net result, the way I see it, is a big nerf. While Art of War applied (previous to 3.2) to Judgement, Crusader Strike and Divine Storm, after 3.2 it will only apply to melee swings which occur very seldom anyway due to Paladins' preference for slow weapons.

This change will make Exorcism behave like Flash of Light now. Meaning that it can be interrupted or delayed if I'm hit on by mobs. The more, the merrier. Another "nice" side-effect is that I won't be able to cast it while I'm running towards a mob. I would have to stop at a distance and wait 1.5s for it to cast. What I find even more disturbing is that Retribution Pallys don't have too many spells in their rotation anyway. Exorcism > Judge > Divine Storm > Crusader Strike > wait... > repeat.

Wait, it gets even better. Although Retribution is the spec that's gonna be most affected, other specs will also suffer from this. For example I use Exorcism occasionally in my Prot rotation when I have an excess of mana. So I guess that from now on I'll skip on this skill.

Luckily, Protection got some buffs this time and since I'm going Prot from now on, I can't be happier. For example the following change is pretty good. As a solo player I don't find myself very often in such dire straits but it will come in handy occasionally.
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Another small buff below. Extra stamina is good, especially for a tank. I always use Blessing of Sanctuary due to the damage reduction and mana generation.
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Now here's one that I like. http://www.wowhead.com/?spell=25780
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
Righteous Fury is pretty mana intensive for a 30-minute buff. Well, maybe it should be but after casting this, plus Seal of Wisdom I always have to throw a Divine Plea 'cos a third of my mana is gone. So yay for this small change.

Now the following might be perceived as a nerf to Protection but if I'm not mistaken, it evens out with the changes to block so in fact it might actually be a buff.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%
So that's about it for Protection and Retribution. I don't really care about Holy and I don't think I'll ever try it. Although, now that Retribution doesn't hold anything special for me, I might be tempted to give it a try but since I don't heal in groups maybe it's not worth it.

I'm just happy that I jumped the Ret ship while I had the chance. Protection is too much fun now but I'm still pissed when Blizzard nerfs PvE so for PvP's sake. As a solution to the stupid Exorcism nerf, I re-iterate what a commenter on Wow.com said: keep Exorcism the way it is (unusable on players) but change Art of War so that the proc makes Exorcism castable on players. Simple solution innit?

Wednesday, June 17, 2009

A Tale of Two Pallys

Once upon a time there lived a Boy who loved Role Playing Games. Truth be told, the Boy started playing PC games rather late in life, as his parents wouldn't buy him such a machine until it became fairly obvious that computers lay in the Boy's future. As soon as the Boy got his first computer, he turned into a devout gamer. He'd been a gamer before - always - in his heart but his desire was only satisfied occasionally and in small amounts whenever he visited one of his more fortunate friends.

Our Boy loved a variety of game types: shooters, adventures, strategies, role playing games... especially RPGs. Above all, the Boy loved RPGs. He was fortunate to evolve as a gamer with such iconic RPGs as the Ultimas (Ultima Underworld being one of his favorites), the Fallout series, Might & Magic, System Shock, Morrowind, the Diablo series and a myriad less significant ones. All this culminated in World of Warcraft.

The Boy was a relative latecomer to World of Warcraft as well. For many years he scoffed at the thought of MMORPGs, i.e. RPGs that must be played online with other people. For one thing, he didn't have access to a reliable, fast and cheap internet connection. For another, the thought of paying monthly for a game was positively ridiculous. Our Boy couldn't afford this. So he continued to read and dream about such RPGs as the FF series, Acheron's Call, Ultima Online and EverQuest. Then, a new game appeared on the horizon: The World of Warcraft. Coming from Blizzard, everyone was hopeful that this new-fangled RPG would be consistent of the high quality displayed by all previous games from the same company.

Having played all of Blizzard's games, our Boy continued to dream but did not get involved. After all, he would never play a MMORPG, as sad as that might be.

As time went by, the new game went into full swing and slowly became the next big thing. Our Boy also grew up, internet became cheaper and faster, and the Boy had a job that made the $15 a month seem insignificant. In a time of boredom, he decided to give this game a try.

The Boy didn't jump straight into the game. Instead, he decided to do some serious research into the facets of the game, suspecting that a MMORPG would be a whole different ballgame from your garden-variety single-player RPG. Thus, he went forth and bought a BradyGames guide. As we all know, such guides are obsolete from the moment they are printed, due to the very nature of the internet. Still, that guide proved valuable to the Boy. He learned a lot about the various factions, races and classes in the new game, about the various roles of healer, tank and DPS, about questing and the different zones, about grouping and socializing.

In short, our Boy was better prepared for this new genre than many others. Getting into the game was easy. He integrated into the whole experience with ease. Pretty soon, he realized that even some older players were "noobish" compared to him. Back then, there were fewer WoW fansites and few people thought about researching the game online. The Boy, of course, was an early adopter for the various online databases and resource sites.

All this didn't prepare him from choosing one of the hardest classes/specs to level at that time: the Protection Paladin. The Boy, from his previous RPG experience, thought that the best class for easing into the game would be one that: a) is a melee fighter, b) wears a shield, c) preferably wears plate, d) can heal itself. This reasoning led to the only conclusion possible: the Protection Paladin was our Boy's best choice for getting to know the World of Warcraft.

Over the following months, our Boy sweated and toiled at his chosen class. He didn't think any of this was unusual. After all, other classes were probably even harder to play, he reasoned, what with the lack of plate, a shield and the ability to heal themselves. Well, after almost a year of play, the Boy finally reached the coveted level 60 with his Protection Paladin. It had been a long and hard road. Along the way he experienced several dungeons with groups but at 60 he finally got to step into one of the all-time classics: Stratholme.

Most of the Stratholme runs were done with his guild. Back then, the Boy belonged in a regular guild. The people were nice and they liked to run with the Boy's Paladin. He received many compliments on his "tanking" skill, whatever that was. You see, even though at the back of his head the Boy knew some basic concepts about tanking, he hadn't the foggiest idea what he was doing inside an instance. He was simply trying to play his class the best he could. He would throw all his skills at the enemy, he would tank and he would heal at the same time. After all, he was a healer in plate, wasn't he?

Of course, back then, a lot of classes suffered from OOM issues frequently. A Protection Paladin would run out of mana almost after every pull: "Wait guys, OOM, gotta drink." The boy persevered though. His heart warmed up every time he received praise for his skill. And still, he knew not what he was doing. In retrospect, he now suspects that the other people in his group weren't great experts either, or else someone would have told him: "Dude, you're the main tank today, be sure to crank that threat up."

In the meantime, the Boy had slowly become disenchanted with his Protection Paladin. Having also started a Hunter, he realized that this pet class was Easy Street in comparison to its plate-wearing cousin. As a result, the Paladin was slowly delegated to the sidelines. The new Hunter occupied most of our Boy's time and in short order made it to level 60.

More time passed. Our Boy had become tired of WoW. He took a year-long break. The new expansion, The Burning Crusade, came, went in full swing and started puttering out before the Boy decided to give WoW another try. He, of course, ignored the Paladin and focused on the Hunter. Taking the familiar Easy Street, he worked his way to 70. Then, another expansion was announced: The Wrath of the Lich King.

Shortly before the spanking-new expansion was released, a major pre-patch went live: the famous 3.02. Classes were completely revamped. Paladins got a new life. There were rumors that Retribution Paladins (which before had allegedly been even worse than Protection) had gone from Lolret to Wowret. The Paladin class was finally viable for playing on a casual basis and fun to boot.

Feeling nostalgia seeping in, our Boy decided to dust off his long-forgotten Paladin, spec him as Ret and see what the hoopla was all about. As soon as he stepped through the Dark Portal, it was obvious that something grand had been done to Paladins. They were fun to play once more!

For what felt like a very short time, our Boy bashed, Judged, Crusader Striked and Divine Stormed his way to 70. This new Paladin was actually funner than the Hunter! Then the new expansion hit and the Boy went back to leveling his Hunter main all the way to 80. His Retribution Paladin remained parked in Shattrath at level 70.

After also leveling a Death Knight to 80, the Boy turned his attention back to his Paladin. He started leveling it through Northrend. In the meantime, Retribution Paladins had been "nerfed" a couple of time but the class remained viable for solo-ing. It wasn't as engaging as a Death Knight but the fun was still there.

More recently, the Boy had another thought. Since he liked farming Stratholme (for some reason he always liked that instance) on his own, he saw a few minor problems in using the Hunter for this purpose. Although the Hunter's pet takes all the damage, a Hunter has to worry about and control an extra entity. Not only that, but the Boy had heard Protection Paladins were the best AOE tanking class out there. AOE grinding was frequently associated with this class. A Protection Paladin would be even better suited to AOE-grinding Stratholme mobs due to the fact that paladins have some nice bonuses when fighting Undead with skills such as: Holy Wrath, Exorcism and Glyph of Sense Undead. In the Boy's case, his Paladin also had the advantage of being an Enchanter. An Enchanter can make plenty of gold in Stratholme by disenchanting the huge number of BOP greens and blues that drop.

Thus, our Boy started to shift the focus of his Paladin from Retribution to Protection. While leveling through Northrend, unfortunately there aren't many quest rewards with tanking stats but as one gets closer to 80, these start appearing, including some good quality blue items. By the time he reached level 77, the Boy's Paladin had an almost complete starter set of tanking gear.

From here on, the boy would level and play his Paladin as Protection. The experience was totally different that playing Retribution. This was the most involving class/spec combination the Boy had ever played. Leveling as Protection might not be the very best option out there. A player ideally should fight several mobs at once because that is where Protection shines. In addition, great care must be taken with mana recovery, otherwise a Protection Paladin will find himself OOM rather quickly. The correct Seals and Judgments must be used. Divine Plea must be kept up at all times and for this, the Paladin needs to make sure that a fight lasts close to 1 minute or that he can move quickly to another mob before the buff expires. The ideal situation would be one with fast-spawning, chain-pullable mobs where the Protection Paladin could keep on going forever without a break.

A shield-bearing, fast-weapon-wielding, armored-to-the-teeth Protection Paladin is very different from the same class in Retribution spec. One needs to watch his cooldowns like a hawk, keep Holy Shield up at all times, constantly spam his skills when they are off cooldown and even judge correctly depending whether he needs more mana or more health.

In the end, the Boy has turned 180 degrees back to the Protection Paladin he started playing with, but it no longer feels like the same class. Protection is more powerful, focused and enjoyable. It has become viable for solo-ing content in addition to remaining the best AOE tanking spec in the game. Thanks to Dual-Specs, the Boy can switch to Retribution any time he wants but the desire to do so is dying a little each day.

The Boy is finally content with playing a Paladin. The Boy has come home.

Wednesday, February 25, 2009

Retribution Paladin Nerf in Patch 3.1

Yep, it looks like Bliz is again nerfing retribution paladins. At least that's what comes to mind when you read the patch notes for 3.1. It makes me sad because the ret pally had become a blast to play after Wrath of the Lich King was launched (well, around patch 3.02 actually) but they've been nerfing them constantly since then.

The biggest nerf is to Fanaticism which lowers the judgment crit chance from 25% (which was just right IMO) to 18%. Oh well, I'm gonna miss the old effect of this talent. On the other hand we only need to put 3 points to max this out so we can put the remaining 2 points somewhere else though I'll be damned if I know where at this point.

Then, there's the nerf to Righteous Vengeance which instead of getting a 40% DOT / 8 sec from judgments and Divine Storm, now only gets 30%. The 30% does require only 3 points but it's another one of those WTF nerfs IMO. So we get another 2 talents back.

Fairly serious nerfs for two of our bread-and-butter talents doesn't bode very well. Problem is, I'm left scratching my head on where to put those extra 4 points. As a retribution paladin I want to DPS. These nerfs lower my DPS but give me extra points that I can put in some utility talents which won't help me very much with kicking butt.

However, all is not lost. We do get a buff in the form of Exorcism being castable on any type of mob. This means that Exorcism will become a staple in the rotation of every retribution pally. Well, it's all good but the problem is, our DPS will still suffer when fighting undead and demons, even if it will be buffed for everything else. Hmm... maybe this will even out in the end.

In any case I'm gonna try to be patient before I pass more judgment on these changes and actually wait for patch 3.1 to be released. In the end things may not be so bad. On the other hand, I keep asking myself why should I play the pally since the death knight is so much more fun and they both use the same type of equipment.