At level 15 I joined my first random instance as a tank. Yay, my first tanking experience ever!
From 15 to 16 I ran Ragefire Chasm 3 times because that's how the Dungeon Finder rolled the dice. The first time I queued up I ended in a group instantly. The second time it took exactly a minute. Being a tank sure has its perks!
As reward for the daily I got a nice blue belt (of the Soldier). I also had a blue cloak drop from a boss, Subterranean Cape. In all, a very satisfying intro to my tanking career.
Now here's a question for y'all. What do you do when the healer rolls Need on everything? I kinda wanted to confront her but I decided it wasn't worth it. She was doing her job as a healer very well. I decided to watch the rolls closely and also Need when she's Needing. On the other hand I felt like a jerk towards the other players for doing so.
Hand of Reckoning - this skill is awesome. Another taunt that in addition does some damage provided the mob isn't hitting you.. It also comes in handy for pulling mobs. Man, did I say I love it? It's the new instant Exorcism. The awesome thing is that it scales with your Attack Power so the damage it does is 50% of your AP.
Righteous Fury - this is the signature skills that makes a paladin tank. Keep it up at all time.
Retribution Aura rank 1 - not very useful for me as prot but I was considering using it for AoE threat generation. On the other hand I think the armor aura is more effective at lower levels.
New rotation: Hand of Reckoning, Judge, auto-attack.
From 16 to 17 I kinda cheated by doing some quests around Ghostlands. In my defense, I had to kill some time but I didn't have enough time to get into another instance so I decided to quest a little.
At level 17 I landed another Ragefire Chasm and I got a really nice blue sword called Cursed Felblade. On this occasion I also met my first melee hunter who also liked to tank. Luckily he died fairly quick and then remained in Orgrimmar until we finished the dungeon.
From 17 to 18 I struggled for over an hour in that damn Wailing Caverns. We wiped twice and finally gave up. Oh how I hate this dungeon! At least I got myself a nice shield called Kresh's Back.
Hand of Freedom - This spell will come in handy when rooted or snared. It has a low cooldown.
At level 18 I landed a couple of Shadowfang Keep runs but only one of them was successful. I didn't get the achievement for that one though because the final boss, Archmage Arugal, managed to kill me but the rest of the group killed him while I was a ghost so I received credit for finishing the dungeon. The good part is that I won 2 new blues: a nice shield called Commander's Crest and a cloak called Wolfmaster Cape. Unfortunately I have to wait until 20 to equip these but I'm particularly excited about the shield.
At level 18 I now have 60+ gold, no wait, 14 gold but that's because I bought another 3 Netherweave Bags for 16 gold each.
The first big milestone in any character's development. The first mount becomes available and a host of new skills.
Consecration rank 1 - finally, the paladin's signature AoE spell. Now it becomes a lot easier to hold aggro on multiple mobs. Unfortunately this spell likes to suck your mana dry if used indiscriminately.
Exorcism rank 1 - as prot I won't be using this much.
Flash of Light rank 1 - meh, weak-ass healing spell but at least I have another healing spell in my inventory in case I need it.
Blessing of Kings - I've started using this instead of Might. It drops my DPS by a little but I believe it helps me in other ways.
New skill ranks:
Devotion Aura rank 3
Talent distribution at level 20: 0/11/0
Now I'm off to run some dungeons with my new skills!
Patch 1.0.5 commentary
1 year ago