A reader asked me in the comments section about my rotation as a Beastmaster Hunter. Since I don't raid, my rotation is looser than a raider's and it might not even be the most optimized one out there. It works for me though.
Until patch 3.2 I was using a poorer rotation than I'm using at this moment. It still worked, but the one I switched to now (for no particular reason, just that I figured it must be better), seems to perform better.
Before I start, some conventions for this article:
Hunter's Mark = HM
Arcane Shot = AS
Steady Shot = SS
Serpent Sting = SSt
Kill Shot = KS
Multi-Shot = MS
Volley = V
Kill Command = KC
Bestial Wrath = BW
Intimidation = I
Misdirection = M
For single mobs, I will place a HM on the target, send the pet to attack and apply an I or M on the mob, if they are available. I will also use KC, BW or Trinket if available.
Before 3.2 my rotation would be:
SS > AS > SS > SS > SS > AS ...
My reasoning here is that I would start with SS since it has a casting time and this allows my pet a bit more time to grab aggro. Also, I didn't use SSt in my rotation because fights were over too quickly and SSt shined where fights are longer and the poison has time to take its full course.
Currently, my rotation is:
SSt > AS > SS > SS > SS > AS > SS > repeat
For normal mobs, I don't usually get to the second SS because they are dead. I changed my rotation for 2 reasons. First of all, I figured that it might not be a bad idea to start with SSt after all. If I start with it, even if it doesn't run its full course, it will at least do more damage from the start. Besides, it's an instant shot. Second, AS is also an instant shot and the sooner I use it, the sooner it becomes available again. Then I would continue with SS. As I said, by the second SS the mob is dead anyway. To me this new rotation seems to kill the mobs quicker and I'm left with more mana at the end. If what I'm saying seems obvious or stupid, don't hate on me. I haven't bothered to theorycraft with my Hunter. I'm simply doing what feels best for me.
For multiple mobs I will HM one mob and send in the pet which has Thunderstomp and grabs aggro from all the mobs. From there, it's:
MS > V > V > V... until they all drop dead.
If I grab aggro, which usually happens, I will Feign Death, not before firing an AS at the incoming mobs or even better a MS if the cooldown is up.
When needed, I will interrupt my rotation to punch a Mend Pet.
For aggro management, I prefer M to I. It allows the pet to build a lot more aggro. For bosses and/or elites I will use both, of course, but alternately.
Don't ask me how my skills are set up on my bar. They're a mess. I left them the way I first set them up such a long time ago. For example my AS is 1, my SS is 5, my SSt is 4, my MS is 9, my V is 7 and so on. Even though it's a mess, I feel comfortable in it.
So there you have it. If I'm doing something wrong and you know better, please let me know.
Patch 1.0.5 commentary
4 years ago