It seems that some readers of this blog are having a problem with me not being a "solo" player anymore, ever since patch 3.3 hit and I've started running heroics on a daily basis. They suggested that maybe I should change the name of this blog and remove any references to "solo-ing" and "alone". Well, apart from the fact that it's impossible to change the actual url of the blog even if I wanted to, I will try to explain how I feel about the whole thing and why I still consider myself a solo player.
Being solo to me does not equate with totally shunning any form of interaction with other players. Most of us solitary players won't hesitate to team up with others for various purposes such as group quests or even dungeons while leveling up.
There are various shades of being solo but there's no clear cut black-and-white designation. It is not a state which can be defined rigorously. I have explained this repeatedly over time: I'm of the type that doesn't want to be part of a guild and doesn't want to be tied down to any schedule in the game. I want to be my own master. I won't back down from running a dungeon if it doesn't cost me a lot of time and frustration.
I think that the new Dungeon Tool has opened up the game to solo players like me, especially for the fact that we have even less of an incentive to be "socials". I don't need to belong in a guild, to have any friends, any alliances or obligations. In fact I don't even need to open my mouth while in a dungeon. The whole process is quick and it syncs with my own schedule. I can run a dungeon whenever I want. I am my own master and in control of my characters' destinies.
By posting about my new adventures inside post-3.3 heroics I'm hoping that more solo players will embrace this revolutionary new feature which is the Dungeon Tool. There's literally no reason why a player shouldn't experience 5-man instances which are a huge part of this game, given that it is now easier than ever to do so. The process has been totally automated and no one has to feel bad if they don't perform at the top of their abilities or if they are not geared enough.
I realize that many solo players are probably afraid to use the Dungeon Finder due to being used to stay out of instances before patch 3.3. I was like that too. I was terrified of PUGs and I was reluctant to spend a long time spamming the trade chat for a group, especially since I had no idea what dungeon I would do. If you are afraid, try not to be. Just bite the bullet, run a couple instances and see how it feels. In a worst case scenario you'll be kicked out of the group. If this doesn't sound very reassuring, don't worry. Chances are you won't see those people again. As long as you're not a jerk and you perform to the best of your abilities, you should be okay though.
Consider this. If I were to stick to the "true" spirit of solo-ing, meaning no interaction whatsoever with other players, it would mean I shouldn't use the Auction House, use the chat channels, group for various hard quests or interact in any way with another player. We can all agree that this scenario is ridiculous in an online game such as WoW. In fact, that's one of the main reasons why I don't play a single-player, offline game: there is interaction with other players but that interaction can be done at my discretion, just as in real life. In real life I'm not a social person but I do have a few trusted friends and I don't shy away from interacting with strangers whenever I need to. Just as in game, I will be polite and hopefully a "nice" person, without having to make any further commitments to friendship or whatnot.
So I am sorry if some of you feel that this blog has lost its direction. It hasn't, I assure you. I haven't magically become a social person. I am still a one-man army and I continue to be self-sufficient, and more importantly, now I have the option of grouping up whenever I want to or not at all.
Patch 1.0.5 commentary
4 years ago