A while back I was musing in my article LF Crafter that perhaps it is not a good idea to level a profession from scratch since you can easily find a crafter these days and the crafting tips have dropped considerably so it's not worth learning that new profession as a means of making profit.
Well, recently I've got this urge to learn Engineering on my Hunter main. Currently, my Hunter, being my main, has Mining and Herbalism. These 2 gathering skills made me a considerable amount of gold through the ages but all of a sudden I became attracted to the idea of a prestige profession and I started looking at Engineering.
To a solo Dwarf Hunter, Engineering seems to be the ideal profession. Not for making money, of course, but for the gadgets it can produce. I'm in dire need of a good head piece and the Truesight Ice Blinders are very nice. The Mote Extractor should also serve to replace one of my gathering skills successfully. I've always wanted a means to dispose of my stuff that's overflowing my bags while farming an instance and MOLL-E is what the doctor ordered.
Herbalism or Mining? Which of these should I drop for Engineering. The choice is obvious to me: Herbalism has to go. I will miss Lifeblood and the occasional Frost Lotus but hopefully Engineering will compensate with the cool gadgets and the Mote Extractor. Besides, Mining has an excellent synergy with Engineering so it's a keeper.
I found this great Engineering guide and based on it I plugged the mats required for 1-450 into an Excel spreadsheet, together with the prices on my server and to my surprise, the whole thing seems to cost less than 3000 gold, 2600 to be more precise. In my case, it's even cheaper, about 1800 due to the fact that I already have plenty of high-level bars and mats. On the other hand, I could kick myself for selling a ton of lower level mats in the past but I never thought I would learn Engineering.
Here's a screenshot of my cost estimates. Chances are that when I next talk about Engineering, I will already have it close to maximum level.
Patch 1.0.5 commentary
4 years ago