What I do want to complain a bit about are the changes to Retribution Paladins. The main change is:
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.I'm talking about Retribution even though this will affect the other specs as well but since Exorcism is now a very important spell in a Ret's rotation, it will probably affect this spec the most.
Forgive me for sounding bitter but this is a bullshit change. B-U-L-L-S-H-I-T. And why is that, you might ask? Because once again, Blizzard is "fixing" a skill that works perfectly in PvE in order to balance something stupid in PvP. Erm, ok as if I give a crap about Exorcism being used on players.
They claim that it will all be balanced by this other little change:
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.OK so we nerf Exorcism by giving it a casting time. Then we nerf Art of War by making it apply only to melee hits. Then we un-nerf Exorcism when Art of War procs. Net result, the way I see it, is a big nerf. While Art of War applied (previous to 3.2) to Judgement, Crusader Strike and Divine Storm, after 3.2 it will only apply to melee swings which occur very seldom anyway due to Paladins' preference for slow weapons.
This change will make Exorcism behave like Flash of Light now. Meaning that it can be interrupted or delayed if I'm hit on by mobs. The more, the merrier. Another "nice" side-effect is that I won't be able to cast it while I'm running towards a mob. I would have to stop at a distance and wait 1.5s for it to cast. What I find even more disturbing is that Retribution Pallys don't have too many spells in their rotation anyway. Exorcism > Judge > Divine Storm > Crusader Strike > wait... > repeat.
Wait, it gets even better. Although Retribution is the spec that's gonna be most affected, other specs will also suffer from this. For example I use Exorcism occasionally in my Prot rotation when I have an excess of mana. So I guess that from now on I'll skip on this skill.
Luckily, Protection got some buffs this time and since I'm going Prot from now on, I can't be happier. For example the following change is pretty good. As a solo player I don't find myself very often in such dire straits but it will come in handy occasionally.
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.Another small buff below. Extra stamina is good, especially for a tank. I always use Blessing of Sanctuary due to the damage reduction and mana generation.
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.Now here's one that I like. http://www.wowhead.com/?spell=25780
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.Righteous Fury is pretty mana intensive for a 30-minute buff. Well, maybe it should be but after casting this, plus Seal of Wisdom I always have to throw a Divine Plea 'cos a third of my mana is gone. So yay for this small change.
Now the following might be perceived as a nerf to Protection but if I'm not mistaken, it evens out with the changes to block so in fact it might actually be a buff.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%So that's about it for Protection and Retribution. I don't really care about Holy and I don't think I'll ever try it. Although, now that Retribution doesn't hold anything special for me, I might be tempted to give it a try but since I don't heal in groups maybe it's not worth it.
I'm just happy that I jumped the Ret ship while I had the chance. Protection is too much fun now but I'm still pissed when Blizzard nerfs PvE so for PvP's sake. As a solution to the stupid Exorcism nerf, I re-iterate what a commenter on Wow.com said: keep Exorcism the way it is (unusable on players) but change Art of War so that the proc makes Exorcism castable on players. Simple solution innit?